#ifndef CAMERA_H
#define CAMERA_H

#include <SFML/Window.hpp>
#include <SFML/OpenGL.hpp>

#include "object.h"
#include "vec3.h"


class Camera : public object
{
    public:
        Camera(vec3 pos, vec3 lookat);
        Camera(vec3 pos);
        virtual void draw();
        virtual void update();
        virtual ~Camera();
        virtual void move(vec3 vect);
    protected:
        vec3 lookat;
    private:
};

#endif // CAMERA_H
